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Google: Yes, Chrome is crashing MacBooks

While this problem is rooted in Chrome, it ultimately is an issue with Apple's drivers that allows for the kernel panic to be triggered.


After reports surfaced of its Chrome browser causing crashes on some of Apple's new MacBook systems, Google has publicly acknowledged the issue, claiming a workaround is immediately available and a true fix is in the works.
Owners of Apple's new MacBook Air had been experiencing persistent kernel panics on their systems, which after investigation was found to be rooted around actions like closing tabs and otherwise managing windows in Google's Chrome Web browser. Unfortunately, being kernel panics, the crashes did not just close the browser, but caused the entire system to require rebooting.
In a statement to Gizmodo, Google recognizes the problem that MacBook Air users are having, but also suggests that while Chrome is causing the crashes, the problem also lies with how some of Apple's drivers are built.


"We have identified a leak of graphics resources in the Chrome browser related to the drawing of plugins on Mac OS X. Work is proceeding to find and fix the root cause of the leak. The resource leak is causing a kernel panic on Mac hardware containing the Intel HD 4000 graphics chip (e.g. the new Macbook Airs). Radar bug number 11762608 has been filed with Apple regarding the kernel panics, since it should not be possible for an application to trigger such behavior. While the root cause of the leak is being fixed, we are temporarily disabling some of Chrome's GPU acceleration features on the affected hardware via an auto-updated release that went out this afternoon (Thursday June 28). We anticipate further fixes in the coming days which will re-enable many or all of these features on this hardware."

If you are experiencing crashes when using Chrome on your Mac with Intel HD 4000 graphics, then you can install the latest development or Canary releases (available here), which have had workarounds implemented and should not crash the system. Alternatively you can use another Web browser or wait for the official Chrome release to be updated.
While this problem is rooted in Chrome, it ultimately is an issue with Apple's drivers that allows for the kernel panic to be triggered, so hopefully Apple will issue a software update in the near future that closes this hole.

Apple's current iPhone 4S.

iPhone 5 to reign as leading smartphone in 2013, says analyst

Hardware upgrades and new Apple services will help the next-generation iPhone lead the smartphone market next year, according to analyst Mark Moskowitz.

The iPhone 5 will be top dog in the 2013 smartphone arena, says J.P. Morgan analyst Mark Moskowitz.
The new iPhone should debut this September, according to the analyst, with a rampup in production throughout the fourth quarter. Offering support for 4G LTE and other upgrades, the iPhone 5 will make a big splash this year, ensuring its dominance into 2013.
"We think that a combination of revolutionary hardware enhancements and software-driven services (i.e., Passbook, Maps, FaceTime over cellular) stand to reaffirm the iPhone as the leading smartphone in 2013," Moskowitz wrote in an investors note out today.

In the meantime, Apple may face a couple of bumps in the road.
J.P. Morgan has slightly trimmed its calendar-year second-quarter sales and earnings estimates for Apple based on "macroeconomic challenges," meaning tough times are expected for hardware vendors.
The firm has also lowered its projections for iPhone sales for the third quarter. But a slowdown in iPhone sales isn't unusual in the quarter before a new model is released.
Based on anticipated demand for the iPhone 5, J.P. Morgan has increased its fourth-quarter sales estimates for the new phone. And Apple may need to rely more on the iPhone if J.P. Morgan's lower sales expectations for the iPad and Mac prove accurate.
"Overall, our expectation of stronger iPhone unit sales and the related mix benefits partially counters our lower growth assumptions for the iPad and Mac businesses," Moskowitz added.
The iPhone celebrates its fifth birthday tomorrow. Despite several doubts about that initial phone, Apple sold a million of them in the first 74 days. The company has since managed to sell more than 218 million iPhones, generating around $150 billion in sales.

Apple's current iPhone 4S.

(Credit: Apple)


Apple CEO Steve Jobs introducing the iPhone at 2007's Macworld.

The iPhone at 5: From uncertainty to runaway hit

The iPhone at 5: From uncertainty to runaway hit

If Steve Jobs was spoiling for a chance to cross up his critics, the keynote at 2007's Macworld conference could not have been a better venue.
After months of speculation, Apple's chief executive used the annual confab to introduce the iPhone, a product that Apple's loyalists -- they called it "the Jesus phone" -- were sure to embrace.
It was sleek, it was simple. It had Apple written all over it. There was just one problem. It was expensive, and it wasn't launching for another six months. More importantly, for the iPhone to live up to Jobs' -- and investor -- expectations, Apple would have to attract a wide audience for this, its first entry into the phone business.
With the benefit of five years' worth of hindsight -- the iPhone hit the market running five years ago tomorrow -- those reservations now seem laughable. But it wasn't so clear at the time.
In fact, some believed that Apple had reached too far. At $599, they pointed out that the iPhone was a relative luxury good and far more expensive than most smartphones in the market. What's more, the device lacked a physical keyboard, required a computer with Apple's iTunes to even get it up and running, and had a special indented headphone jack that required many owners to purchase after-market adapters. There was also no speedy 3G wireless or a battery that could be removed -- both of which were considered crucial if Apple wanted to lure in corporate users.

Then there was the software, which was entirely new and unproven. Based on Apple's OS X software for desktops, what would later become the iOS was missing any way for users to install additional applications -- something rivals had offered for years. Critics also took aim at the iPhone's inability to handle some basic things, like send MMS, copy and paste text, or multitask.
It was also available only on certain carriers, though mainly just AT&T in the U.S. More than anything, there were simply concerns whether Apple could navigate successfully into new and potentially treacherous new territory without getting tossed onto the shoals.
The skepticism was, perhaps, best summed up by Microsoft CEO Steve Ballmer in an interview with USA Today just two months before the iPhone went on sale:

There's no chance that the iPhone is going to get any significant market share. No chance. It's a $500 subsidized item. They may make a lot of money. But if you actually take a look at the 1.3 billion phones that get sold, I'd prefer to have our software in 60 percent or 70 percent or 80 percent of them, than I would to have 2 percent or 3 percent, which is what Apple might get.

 

For most other companies, you might have assumed this would have been the proverbial kiss of death. This wasn't most other companies. Apple has since gone on to sell more than 218 million iPhones, while raking in an estimated $150 billion in revenues.

Almost overnight, the iPhone transformed Apple's corporate image. It helped turn a company known primarily as computer maker with a popular portable music player and digital media service into a dominant player in the cellphone business. The arrival of the iPhone also turned out to be bad news in bells for rivals with years more experience, including the likes of Microsoft, Palm, Nokia, and Research In Motion, who appeared hopelessly out of touch and lead-footed as shoppers voted with their pocketbooks for Apple's iPhone.

Catching on


Doubts aside, it's now hard to say Apple missed the mark on the first version. The device was beautiful. Perceived flaws like no keyboard and just a single button on the front of the phone were later viewed as benefits.
The software also surprised naysayers, who found its details and flourishes impressive, not the least of which was its Safari Web browser, which in tandem with a hardware/software feature called multi-touch would let users pore over Web pages that rendered the same way they did on normal computers, just by making a pinching motion on the 3.5-inch glass screen.
Well ahead of a way to create and install apps for the phone, Apple attempted to get developers to build apps and games through Safari. This experience was hindered somewhat by the lack of Adobe's Flash, though Apple actually managed to convince site-owners to publish content with H.264, a video compression standard that could be played on the iPhone. Major sites also made special, touch-friendly mobile versions of their sites that felt "app-like."
All these things combined resulted in a million iPhones sold in 74 days, a number the company now surpasses every three days based on its past two quarters.

Thinking different

Apple's much-touted Multi-Touch technology picked up multiple finger taps, and used gestures to navigate around the phone.


Much of the iPhone's success can be attributed to two things: simplicity and consistency.
For all its features that put the iPhone into the "smartphone" category, it was easy to use. Things like text messages and voicemail were turned into simple, one-purpose apps that re-arranged how users typically accessed that information on phones. With only one button on the front of the phone that did just one thing, it was also less intimidating than devices from competitors that had a dazzling array of tiny keys underneath what very quickly began to look like miniature screens.
Being tied into iTunes also turned out to be a boon for keeping the device up to date. Instead of having to rely on a software update on a removable storage card, or through an over the air from a cell phone carrier as some phones did, Apple handled updates through its iTunes software -- something that had long been available on both Macs and PCs. The company was also relentless about pushing out updates that added new features and fixed bugs. Both of these things were carryovers from the iPod, a product Apple had spent six years honing and polishing before the iPhone came to be.

As for the consistency, Apple has kept a relentless pace, pushing out an iPhone each and every year since its introduction. Even today, with five generations worth of iPhones, there have been just three distinct designs, with no more than two models available for sale at any given time -- and the same plugs and buttons in all the same places. On the surface this might not seem like a big deal, however it has led to a burgeoning ecosystem of third-party accessories, and an immediate familiarity with each new model.

 

Samsung Galaxy S III vs Apple iPhone 4S Drop Test: Which one is more durable?

The most entertaining testing for new and popular devices could be the drop test, no questions. And the new Samsung flagship isn’t exempted on this durability test fared along with the consider ‘yardstick’ of smartphone or shall we say dropping the new device with the latest iPhone version –just to build the perfect hype for the glass-breaking drop test. Check out the two video of we have after the break, featuring the AndroidAuthority concrete drop test and SquareTrade concrete drops, sliding from a car and thrown around by kids for their common mishaps the phone could encounter in its daily usage.

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